Gamer Chance Cards
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| 1) Noob
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| <Sim name> is the newest member of the Online Puzzle Gamers Club, the fastest growing casual gamer community. <He/She> is enjoying a game of Destroy Blue Blocks with More Blue Blocks! when CrzyPzl3r, the Club's chairwoman, challenges <him/her>. Challenge is the way of the club, as guideline #1 dictates "Strength Decides Leadership". Is <Sim name> ready to challenge the best, or should <he/she> spend more time in practice mode?
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Challenge CrzyPzl3r
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Success: Promoted to Button Masher
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85% chance
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Failure: Get Fired
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14% chance
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| More Practice
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Success: Promoted to Button Masher
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14% chance
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Failure: Get Fired
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85% chance
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| 2) Button Masher
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| <Sim name> is about to enter the final round of the Martial Arts Fighting 2 Tournament and <he/she> is worried. <His/Her> opponent, Grigor Mason, is a cold, calculating, combo mashing video game ninja, whereas <Sim name> worries that <he/she> is merely a button masher. There are two fighting characters that suit <Sim name>'s unique style of keypad flailing: Bobby Kitaki, the bamboo wielding sushi chef, or Johnny O'Shea, the charismatic musical theatre star turned fighter out for revenge. <Sim name> mashes with both characters equally well - who should <he/she> bring into the fight?
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Bobby Kitaki
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Success: Promoted to Trash Talker
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45% chance
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Failure: Get Fired
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54% chance
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| Johnny O'Shea
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Success: +1
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54% chance
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Failure: Demoted to Noob
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45% chance
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| 3) Trash Talker
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| <Sim name> puts down <his/her> headset after finishing another round of <his/her> favorite game, Interstellar Cyborg Marine - but not before talking trash to the defeated. One opponent, Dem0nGurl, isn't so quick to accept defeat and she issues a challenge: if <Sim name> can beat her 1 vs 1, <he/she> can have the server bragging rights for a month. If not, <Sim name> must change <his/her> gamer tag to "Loser". Should <Sim name> play Dem0nGurl in a round of the nets hottest game, IC Marine Tag, or Stomp the Alien - a game at which <Sim name> excels?
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IC Marine Tag
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Success: +1
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25% chance
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Failure: Demoted to Button Masher
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74% chance
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| Stomp the Alien
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Success: Promoted to Gold Farmer
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74% chance
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Failure: Get Fired
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25% chance
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| 4) Gold Farmer
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| <Sim name> and <his/her> group are gathering gold and ridiculously cool loot on one of their favorite hills when a group from the ogre faction shows up. The ogres begin taunting <Sim name>'s group, because they outnumber <his/her> group and they simply aren't nice people. <Sim name> can order <his/her> group off the hill, or they can stand and fight for the loot they've rightfully earned. Should they run, or is it time to stand and fight?
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Flee
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Success: Promoted to Flag Capturer
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15% chance
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Failure: -§650
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84% chance
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| Stand and Fight
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Success: +1
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15% chance
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Failure: Get Fired
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84% chance
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| 5) Flag Capturer
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| The minutes are quickly counting down in one of the most intense Capture the Flag matches of <Sim name>'s gaming career. <His/Her> red team is playing a really solid game, but they are still 1 flag down from beating the blues. <Sim name> has only one more spawn before the time will be up, so <he/she> must pick the right class and pick it fast. Should <he/she> play as the Rocket Launchito and blast <his/her> way to the flag, or as a Reconnoiterer and run past everyone to capture the flag? The seconds are ticking down and <Sim name> must choose!
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Rocket Launchito
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Success: Promoted to Platform Jumper
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45% chance
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Failure: Demoted to Gold Farmer
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54% chance
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| Reconnoiterer
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Success: +1
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54% chance
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Failure: -§950
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45% chance
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| 6) Platform Jumper
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| The all time point record for Platypus Jumper is about to be broken by <Sim name>, who's just 5,000 points from the perfect game. There are only two ways left to get 5,000 points in the level: <Sim name> can collect the Platinum Squash by jumping to the top of the hill, or she could jump on 8 platypi before time runs out. How should <Sim name> gather 5,000 points?
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Collect the Platinum Squash
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Success: +1
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65% chance
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Failure: Demoted to Flag Capturer
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34% chance
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| Jump on 8 Platypi
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Success: +§2,500
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34% chance
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Failure: -§1,235
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65% chance
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| 7) Power Leveler
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| <Sim name> has been grinding through the levels at an astounding rate at work recently. In fact, <he/she> has been leveling so quickly, the game administrators are forcing <him/her> to stay out of the game world for a few hours to allow the rest of the players to catch up. <Sim name> can spend <his/her> day studying botany in the office, or <he/she> can head to the park to observe the flight patterns of kites. What's it going to be?
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Study Botany
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Success: Promoted to Real Time Strategizer
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15% chance
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Failure: Demoted to Platform Jumper
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84% chance
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| Observe Kites
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Success: +1
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84% chance
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Failure: -§3,000
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15% chance
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| 8) Real Time Strategizer
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| <Sim name> orders <his/her> digital star fleet to blockade <his/her> opponent's planet, Orgnath XI. Orgnath XI's unique planetary orbit allows <Sim name> two choices for <his/her> invasion: <he/she> can attempt the stealthy approach by navigating the treacherous asteroid belt, or the overt approach of classic planetary assault. <Sim name> has a large collection of resources and units and the time for action is now - how should <he/she> advance?
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Through the Asteroids
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Success: +1
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75% chance
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Failure: Demoted to Power Leveler
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24% chance
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| Planetary Assault
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Success: Promoted to Guild Leader
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24% chance
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Failure: -§11,000
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75% chance
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| 9) Guild Leader
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| <Sim name> has amassed a great deal of popularity as the new Guild Leader, especially after <his/her> sting of victories that place the guild at the top of the net's rankings. The year's biggest tournament, Super Gamecon, is fast approaching and the guild must pick a game in which to compete. Two games quickly come to mind: Laser Fiesta, the guild's favorite game, and Knights with Swords, the game the guild is undeniably best at. Should they play the game they love, or the one they are best at?
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Laser Fiesta
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Success: Promoted to Game Designer
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15% chance
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Failure: Demoted to Real Time Strategizer
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84% chance
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| Knights with Swords
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Success: +§17,000
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84% chance
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Failure: -§12,000
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15% chance
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| 10) Game Designer
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| <Sim name> has a brilliant idea for a video game about running the lives of people in their homes, but <he/she> is having a difficult time finishing up the storyline for one group of characters. One couple needs to be broken up, but <Sim name> doesn't know how to do so in a creative way. Should <Sim name> write a story so that aliens take the wife away while looking at the stars, or something else?
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Aliens
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Success: +§65,000
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55% chance
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Failure: -§45,000
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44% chance
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| Something Else
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Success: +§53,000
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44% chance
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Failure: -§47,000
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55% chance
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