sims
The Sims 2: FreeTime

The Intelligence career track is a career added in The Sims 2 FreeTime. The career reward is the Audio Augmenter Earpiece by Little Mole Inc. If Apartment Life is installed, Techs are more likely to work in this career.[TS2:AL] Intelligence has the highest weekly salary for the top career of any non-University career, almost exceeding that of the Show Business career. It is also the highest paying career shipped with FreeTime. College majors associated with this career are psychology, political science, and economics.[TS2:U]

Befriending the hobby instructor for tinkering will reduce the friend requirement for this career by one.[TS2:FT]

This career does not appear again in later games, but the Special Agent branch of the Law Enforcement career in The Sims 3 and the Secret Agent career in The Sims 4 share some similarities to it. It is also similar to the Investigator profession in The Sims 3: Ambitions.

Intelligence career Intelligence Career Levels
1) Gumshoe
Not much more than an assistant to a low-level detective you'll often just be taking orders and jotting down notes. Prove your worth doing the menial tasks and show your quick thinking to move up in the organisation. Logic 0 Cleaning 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §225/day
11:00 - 18:00
11001800
Pension: §80/day
Bonus: None
2) Private Eye
You're now able to afford your own office and assistant, but you're still trying to solve cases with grit and grumption. Pound the pavement and show your stuff. Work on your logic and your cleaning (crime scenes can get messy!) and getting the attention of the senior agents shouldn't be too hard. Logic 1 Cleaning 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §310/day
11:00 - 18:00
11001800
Pension: §110/day
Bonus: §620
3) Crime Scene Investigator
Every day is a new adventure as a Crime Scene Investigator. Each crime scene is a mystery to dissect, and each potential arrest requires the quick thinking and solid decision making of a confident investigator. Are you that investigator? Logic 2 Cleaning 1 Mechanical 0 Friend Requirement 1
S M T W T F S Wage: §325/day
10:00 - 17:00
10001700
Pension: §116/day
Bonus: §650
4) Surveillance Operator
Listening has always been a strong suit of yours, and now you're finally being paid to do it. Keep your wits about you and your concentration sharp. The hours are a bit later, but a little extra work on your intelligence skills can catapult you into the local intelligence limelight. Logic 3 Cleaning 1 Mechanical 1 Friend Requirement 2
S M T W T F S Wage: §395/day
14:00 - 20:00
14002000
Pension: §141/day
Bonus: §790
5) Reconnaissance Communicator
If the Intelligence field has a middle management, you've reached it. The grunt work of interviewing witnesses and long overnight stakeouts is over. You now oversee the poor saps who have to do that! Manage those saps well and the national branch will be sure to notice. Logic 4 Cleaning 2 Mechanical 2 Friend Requirement 3
S M T W T F S Wage: §490/day
13:00 - 19:00
13001900
Pension: §175/day
Bonus: §980
6) Rookie Field Agent
This is it. The National stage. The pros. You've made it. As a Rookie Field Agent, you're out there with the best of the best, working for the SCIA on operations you can't even tell your grandma about. Stay with your mentor, learn quickly, and it won't be too hard to work your way up the SCIA ladder. Logic 5 Cleaning 3 Mechanical 3 Friend Requirement 4
S M T W T F S Wage: §650/day
15:00 - 22:00
15002200
Pension: §232/day
Bonus: §1,300
7) Field Agent
No longer the freshest fish in the SCIA, you've drop the Rookie from your title and added responsibilities to your plate. Not only do new agents look up to you as a teacher, your skills will be challenged each day with new situations and obstacles. Logic 6 Cleaning 4 Mechanical 4 Friend Requirement 6
S M T W T F S Wage: §1,070/day
15:00 - 21:00
15002100
Pension: §305/day
Bonus: §2,140
8) Double Agent
You've been entrusted with some of the most dangerous and exciting missions at the SCIA. Every day will bring travel, adventure, and espionage. While the SCIA may disavow you if you fail, succeeding just may save the world. Logic 7 Cleaning 5 Mechanical 5 Friend Requirement 8
S M T W T F S Wage: §1,540/day
16:00 - 22:00
16002200
Pension: §440/day
Bonus: §3,080
9) Elite Operative
The cream of the crop. The best of the best. The heart of the artichoke. None of these affectations can truly describe how much you've risen through the ranks at the SCIA. As an Elite Operative, you're given the missions that no one else dares to do. You succeed where others fail. Just make sure you keep your missions quick, clean, and efficient. Logic 8 Cleaning 6 Mechanical 7 Friend Requirement 10
S M T W T F S Wage: §3,225/day
17:00 - 23:00
17002300
Pension: §691/day
Bonus: §6,450
10) Head of SCIA
All the Intelligence resources of the SCIA now lie at your feet. Thousands of agents are at your back and call. Your daily decisions may save lives and tear down dictatorships. In many ways, you are now a god. Just a very secretive one. Logic 9 Cleaning 8 Mechanical 8 Friend Requirement 12
S M T W T F S Wage: §3,750/day
11:00 - 18:00
11001800
Pension: §1,071/day
Bonus: §7,500

Intelligence career Intelligence Career Levels
1) Gumshoe
Not much more than an assistant to a low-level detective you'll often just be taking orders and jotting down notes. Prove your worth doing the menial tasks and show your quick thinking to move up in the organisation. Logic 0 Cleaning 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §48/day
15:00 - 18:00
15001800
Bonus: None
2) Private Eye
You're now able to afford your own office and assistant, but you're still trying to solve cases with grit and grumption. Pound the pavement and show your stuff. Work on your logic and your cleaning (crime scenes can get messy!) and getting the attention of the senior agents shouldn't be too hard. Logic 1 Cleaning 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §85/day
15:00 - 18:00
15001800
Bonus: §170
3) Crime Scene Investigator
Every day is a new adventure as a Crime Scene Investigator. Each crime scene is a mystery to dissect, and each potential arrest requires the quick thinking and solid decision making of a confident investigator. Are you that investigator? Logic 2 Cleaning 1 Mechanical 0 Friend Requirement 1
S M T W T F S Wage: §106/day
15:00 - 18:00
15001800
Bonus: §212

Intelligence career Intelligence Chance Cards
1) Gumshoe
With <his/her> veteran detective partner, <Sim name> is sent to investigate a missing pet. A local family says that their cat, Buster, has disappeared before finishing its breakfast, which it usually eats quickly. <Sim name>'s partner decides the first two things to do are question the family further and investigate the cat's breakfast. Which should <Sim name> volunteer to do? Breakfast
Success: Promotion Promoted to Private Eye % chance
Failure: Placeholder Get Fired % chance
Family
Success: Promotion Promoted to Private Eye % chance
Failure: 20 -§225 (a day's pay) % chance
2) Private Eye
A dashing man walks into <Sim name>'s office and asks if <he/she> can help him find his wife. Although <his/her> gut tells <him/her> the man is lying, <Sim name> is tempted by the large bundle of cash he tosses onto <his/her> desk. On the way out, he drops a handkerchief with the initials B.O.G. on it. Should <Sim name> look for the wife or follow him to see if he's being honest? Find the Spouse
Success: Promotion Promoted to Crime Scene Investigator % chance
Failure: PlaceholderGet Fired % chance
Follow the Client
Success: Promotion Promoted to Crime Scene Investigator % chance
Failure: Demotion Demoted to Gumshoe % chance
3) Crime Scene Investigator
While investigating a large industrial freezer, <Sim name> finds that notorious organized crime boss the Banana, currently wanted on several charges, frozen in a block of ice. It seems the Banana wanted to prevent himself from having to appear in court. Should <Sim name> have the frozen Banana stand trial or should <he/she> attempt to thaw him out first? Frozen
Success: Promotion Promoted to Surveillance Operator % chance
Failure: Demotion Demoted to Private Eye % chance
Thaw
Success: Promotion Promoted to Surveillance Operator % chance
Failure: Demotion Demoted to Private Eye 20 -§325 (a day's pay) % chance
4) Surveillance Operator
<Sim name> is on a weeklong surveillance job, listening in on several discreet meetings occuring on the luxury liner Seaward Bound. The boat is owned by known criminal mastermind Pop Pop Pauly. When Pop incriminates not only himself but his other meeting-mates, <Sim name> needs to make a quick decision. Does <he/she> rush into the boat and make some quick arrests or play it by the book and wait for backup? Rush In
Success: Promotion Promoted to Reconnaissance Communicator % chance
Failure: Logic -1 % chance
Wait for Backup
Success: Logic +1 % chance
Failure: Demotion Demoted to Crime Scene Investigator % chance
5) Reconnaissance Communicator
After half a year tracking the activities of a mysterious Mr. F, who has been financing several large-scale metalworking operations around town, <Sim name> notices a large withdrawal in Mr. F's bank account. While <he/she> doesn't have any hard evidence, <Sim name> has to make the decision of <his/her> career. Mr. F might be planning something catastrophic that can't be stopped once in motion. Does <Sim name> move to bring in Mr. F now or wait for better evidence? Now
Success: Mechanical +1 % chance
Failure: Demotion Demoted to Surveillance Operator % chance
Wait
Success: Promotion Promoted to Rookie Field Agent % chance
Failure: Fired Get Fired % chance
6) Rookie Field Agent
<Sim name>'s been out on assignment a few times with <his/her> partner and starting to get the hang of things. While storming a potential safehouse of a known spy, <his/her> partner tells <Sim name> to cover the front door while he goes around back. After a few minutes of covering the front door, a man runs out and takes off down the road. Should <Sim name> attempt to catch him on foot or wait on <his/her> partner and take the car? On Foot
Success: Promotion Promoted to Field Agent % chance
Failure: Logic -1 % chance
Take the Car
Success: Promotion Promoted to Field Agent Mechanical -1% chance
Failure: % chance
7) Field Agent
The largest identity thief in recent history has been elusive and wily for several years when the case ends up on <Sim name>'s desk. The chief knows for a fact that the thief is in town for one day only. With a full squad to control, <Sim name> has to determine where the thief will strike next. Should <he/she> send <his/her> agents to past victims to look for a pattern or spread the team across town in attempt to canvas all possible locations? Victims
Success: Promotion Promoted to Double Agent % chance
Failure: Logic -1 % chance
Location
Success: Logic +1 % chance
Failure: Demotion Demoted to Rookie Field Agent % chance
8) Double Agent
Given an urgent top secret mission to bring home some foreign research on cures for vampirism, <Sim name> has little time to prepare. With the few hours <he/she> spends on the jet en route, should <he/she> study the local language and culture, or look into the information on vampirism and the antidote? Study Language and Culture
Success: Promotion Promoted to Elite Operative % chance
Failure: Demotion Demoted to Field Agent % chance
Study Vampirism Research
Success: Mechanical +1 % chance
Failure: Mechanical -1 % chance
9) Elite Operative
The head of the SCIA hands <Sim name> a mission of critical importance: retrieving a national security llama from a detention facility, currently guarded by the Llama Crusaders. <Sim name> must decide whether to attempt to enter surreptitiously and grab the llama before anyone notices or use diplomacy in an attempt to work out a bargain. Which should <he/she> choose? Secret Entry
Success: Mechanical +1 % chance
Failure: Demotion Demoted to Double Agent % chance
Diplomacy
Success: Promotion Promoted to Head of SCIA % chance
Failure: Logic -1 % chance
10) Head of SCIA
The New Sim Times publishes an expose on the SCIA, stating that they have been known to use repeated llama bleating as a tactic to extract information from informants who are not entirely forthcoming. Repeated Llama Bleating (RLB) is illegal but <Sim name> knows that not all employees of the SCIA agree with the law. Should <Sim name> state <he/she> is cracking down on internal RLB or deny that RLB ever happens at the SCIA? Crack Down
Success: 20 +§30,000 % chance
Failure: 20 -§4,000 % chance
Deny It
Success: 20 +§25,000 % chance
Failure: Demotion Demoted to Elite Operative % chance