sims
The Sims 4: Life & Death

Reaper
Sim Reaping
A Sim using reaping powers

The Reaper career is an active career in The Sims 4: Life & Death. It allows Sims to help the Grim Reaper in reaping of souls as Grimterms by training their reaping and determining the cause of death of a Sim's ghost. Sims will able to enter the Netherworld by visiting the Netherworld Department of Death as a work site when not visiting Sims in the living world.

Career levels

Career reaper Reaper Career Levels
Description: "The time is nigh to don a robe and become a Reaper! As Grim's employee, you'll be able to climb his triangular ladder and gain rewards like Discussing Deathly Business and owning a Timeless Hourglass. Scry your way to the top and earn being Grim's Right Hand while unlocking a truly Grim-worthy outfit as you spread Death's Touch wherever you go."
Workplace: The N.W.D.D. (The Netherworld Department of Death)
1) Grimtern
If learning the ins and outs of reaping wasn't enough, <Sim name> also has a quota to meet. Practice makes perfect, and perfect gets souls. It's hard to believe an intern is allowed to wield a scythe, but here <Sim name> is! Wage: §25/hour Days: S M T W T F S
Hours: 9:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks:
Attend an Active Work Day
Daily Task:
None
Bonus: None Pension: §85/day
2) Restceptionist
Despite the name, this job does not involve naps. Other than the eternal one. There's no rest for the wicked and <Sim name> is going to need to become wicked good at picking up lost souls for Grim if a promotion is in <his/her/their> future! Wage: §31/hour Days: S M T W T F S
Hours: 9:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 2 Thanatology Skill
Daily Task:
None
Bonus: §254 Pension: §106/day
3) Dust-to-Dust Buster
Grim might be cramping <Sim name>'s style, which is why the next promotion will be bittersweet. For now, <Sim name> needs to dust off any nerves and find the fun in reaping. But not too much fun, laughter is quite deadly. Wage: §39/hour Days: S M T W T F S
Hours: 10:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 3 Thanatology Skill
Daily Task:
None
Bonus: §380; Basic Reaper Uniform Pension: §133/day
4) Collections Agent
Real Reapers don't stop for "No Soul-icitation" signs which means <Sim name> won't either. No need for Grim to verify, <Sim name> is there to collect...whether the Sim likes it or not. Wage: §54/hour Days: S M T W T F S
Hours: 2:00 PM - 10:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 2 Fitness Skill; Reach Level 3 Charisma Skill
Daily Task:
None
Bonus: §1,008 Pension: §184/day
5) Soul Slayer
<Sim name> is becoming more masterful each day.<He/She/They>'ll want to keep a sharp mind and a sharp blade heading into <his/her/their> assignments. It's nothing crazy, no need to have a cow. Wage: §77/hour Days: S M T W T F S
Hours: 2:00 PM - 10:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 4 Thanatology Skill; Release Souls
Daily Task:
None
Bonus: §1,472 Pension: §264/day
6) Spirit Expert (Extraction & Resolution)
<Sim name> peers into the watery realms of time and space, witnessing the murky fate of distant spirits. And then <Sim name> takes <his/her/their> lunch break. Wage: §110/hour Days: S M T W T F S
Hours: 11:00 AM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 4 Charisma Skill; Write Reaping Manual
Daily Task:
None
Bonus: §1,704 Pension: §376/day
7) Nether-Tether
Being the bridge between realms can be a struggle, especially when quality checks are missed, the bridge gets a crack, and all Netherworld breaks loose. <Sim name> may have faced the dead, but ghosts gone rogue are another story. Wage: §158/hour Days: S M T W T F S
Hours: 5:00 PM - 1:00 AM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 5 Thanatology Skill
Daily Task:
None
Bonus: §1,896 Pension: §541/day
8) D.N.R. (Death's Negotiation Reporter)
Repeat after Grim, "I do not negotiate except when I negotiate". Revival can be part of the job, but sometimes Sims just need to embrace that next chapter. <Sim name> will need to let go of emotional tethers to succeed in this Netherline. Wage: §223/hour Days: S M T W T F S
Hours: 2:00 PM - 10:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 4 Fitness Skill; Reach Level 5 Charisma Skill
Daily Task:
None
Bonus: §2,013; Grim Timeless Hourglass Pension: §764/day
9) Graveling
<Sim name>'s been ferried across the river, deep in the depths of the Netherworld's innerworkings. The veil is thin as <Sim name> stands at the precipice of becoming a true Reaper. Wage: §299/hour Days: S M T W T F S
Hours: 10:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks:
Release Souls
Daily Task:
None
Bonus: §2,311 Pension: §897/day
10) Reaper
<Sim name> may not be Grim himself, but a true Reaper nonetheless! Slashing souls, reviving Sims, and closing tears to the Netherworld, <Sim name> has mastered it all. Having seen behind the veil, a bond has been solidified allowing <him/her/them> to walk hand in hand with Grim. Wage: §421/hour Days: S M T W T F S
Hours: 9:00 AM - 4:00 PM
Ideal Mood: Focused
Promotion Tasks:
None
Daily Task:
None
Bonus: §2,666; Grand Grim Uniform; Grim's Right Hand Reward Trait Pension: §1,010/day

Work days

There are multiple types of work days reapers can have:

Gallery

Trivia