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Motives, or needs, are the basic physical and mental requirements or desires of Sims and pets. In The Sims 2, The Sims 3 and The Sims 4, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.

Sim's motives

Basic motives

In The Sims Social and The Sims FreePlay, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons. In FreePlay, giving a Sim a cupcake will instantly fill the Sim's motives.

Cut motives

Moodlet-motive Chart

Note: These numbers below are from internal game data - there are no numerical indication for motives in-game.

The Sims 3

Motive Resulting Moodlets (Deficit) % Full Resulting Moodlets (Surplus) % Full
Hunger Hungry 32 No Moodlet
Very Hungry 20
Starving 10
Bladder Has to Pee 20 No Moodlet
Really Has to Pee 5
Energy Sleepy 20 Well Rested 100

(50)

Tired 10
Exhausted 0
Social Lonely 20 No Moodlet
Desolate 5
Hygiene Grungy 20 Squeaky Clean 100

(85)

Smelly 10
Fun Strained 40 Entertained 55
Stressed Out 20 Having a Blast 75

The Sims 4

Motive Resulting Moodlets (Deficit) Icon Resulting Emotion (Duration) % Full
Hunger Hungry/Famished* TS4 moodlet hungry +1/+2* Uncomfortable (24 Hours)
Ravenous +40 Uncomfortable (24 Hours)
Bladder Has To Pee Uncomfortable HasToPee +1 Uncomfortable (3 Hours) 20
Really Has To Pee +40 Uncomfortable (3 Hours) 10
Peed Self Embarrassed PeedSelf +5 Embarrassed (5 Hours) 0
Energy Tired Uncomfortable Tired +1 Uncomfortable (3 Hours)
Exhausted +3 Uncomfortable (3 Hours)
Social Lonely/Very Lonely* Sad Lonely +1/+2 Sad* (24 Hours)
Desolate/Abandoned* +3 Sad (∞)
Hygiene Grungy/Grubby Uncomfortable Grungy +1 Uncomfortable ()
Filthy +2 Uncomfortable (∞)
Fun Needs Amusement Tense NeedsAmusement +1 Tense (6 Hours) 15
Desperate For Fun +3 Tense (∞) 5

Other life states

Servo motives

The Sims 2: Open for Business

The Sims 4: Discover University

PlantSim motives

Water(Replaces bladder)

The Sims 2: Seasons

The Sims 3: University Life

Mermaid motives

The Sims 3: Island Paradise

The Sims 4: Island Living

Vampire Motives

The Sims 3: Late Night

The Sims 4: Vampires

Spellcaster Motives

Werewolf Motives

The Sims 4: Werewolves

Pet motives

All large pets in The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs share these motives:

Other pet motives are:

Small pets have no visible needs, but will die if not fed for too long.[TS:U][TS2:P][TS3:P][TS4:MFPS]

SimBot motives

Plumbot motives

Fairy motives

The Sims 4: Enchanted by Nature

While it is not shown in the Needs menu, temperature functions like a motive in [TS3:S], and is frozen in the center when testingcheats are used to freeze motives.


Urgencies and motive failures

A Sim suffering from severe hunger

A Sim suffering from severe hunger

A Sim will react to low motives through urgencies. When a need becomes too low, a Sim will have a thought bubble with the image of that need over their head and will make a motion, such as holding themselves if they need to use the bathroom, or by clutching their stomach and pointing at their mouths when hungry.

Sleeping Sims with low needs often have nightmares about the low motives. Sims with low needs tend to wave at the player and complain, and will not learn any new skills until their mood improves. They will also refuse to do several actions. Visiting Sims whose needs fall too low will leave in order to fulfill them.

If a motive is not fulfilled and is fully depleted, motive failure will occur. This will have major consequences to the Sim. In The Sims: Livin' Large, if most of the family members are in a bad mood and the Tragic Clown painting is on the lot, the Tragic Clown may pay a visit.

Below are the list of motive failures and their final effects.

Occult-only motives

Gallery

References