Fainting

A Sim who fainted in The Sims 3.
Fainting or passing out is a situation a Sim can find themselves in from a number of possible causes, which are of very varying severity levels. The Sim will slump down on the floor and be unresponsive.
In most cases the fainting will last between 30 minutes and 1 hour in in-game time.
The Sims
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The Sims 2

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The Sims 3
Standard faint

Lasts between 20 minutes and 50 minutes. The Sim will be unresponsive during that time. When waking up again, the Energy motive will have marginally improved, but a celebrity[TS3:LN] who have fainted on a community lot is near-guaranteed to become disgraced.
A Sim who has fainted near a turned-on television will get the
"Rude Awakening" moodlet immediately after fainting (unless they have the
Heavy sleeper trait), despite them being unconscious and not being able to wake up just yet.
Known causes:
- Energy motive failure, which occurs if the Sim has had the
"Exhausted" or
"Drained" moodlets for a while.
- Sims with the
Coward trait can faint if they see the Grim Reaper, a ghost, a burglar, a fire, being pranked with "Scary Computer"[TS3:G], or Emit Relevart[TS3:ITF] coming out of a time portal. - If a "Cast" or "Zap" with the Moodlet Manager backfires on the caster.
- Listening to a Sim with the
No sense of humor trait who do the "Bore to Death" interaction. - Being hit by a tomb-type dart trap.[TS3:WA]
- Being hit by a tomb-type electricity trap while already being singed.[TS3:WA]
- Being hit by a tomb-type fire trap while already being singed, after the Sim's "Torched" moodlet has expired.[TS3:WA]
- Sims with the Dramatic[TS3:A] trait can choose to do fake pass-outs.
- Circa 13.79% chance when an eligible Sim at level 4 (Medical Intern) or higher in the Medicine[TS3:A] career consumes or gives an experimental treatment.
- If a vampire[TS3:LN][TS3:SN] eats 2 garlics in quick succession.
- If a vampire[TS3:LN][TS3:SN] gets the
"Heating Up" moodlet and then lets the moodlet expire, except if the vampire is sleeping (For instance in a bed) when it expires. The vampire gets the
"Knocked Out" moodlet when starting to faint. - Sims who have got the
"Terrified"[TS3:SN] moodlet (by e.g. being near a werewolf transformation or Terrifying Howl) is prone to faint at random. - Possible after donating plasma at the Busche School of Science,[TS3:UL] as that particular donation gives the
"Plasmatic Platitudes" moodlet. - If a Plumbot[TS3:ITF] with the Fear of Humans trait chip spots a nearby human, it will get the "Afraid of Humans" -20 moodlet for 1 hour, during which time the bot will also often (but far from always) faint.
Other faint types
- Eating a Poisoned Apple.[TS3:SN] If the Sim is not sleepy at the time, the Energy motive will plummet instead of improving.
- If a Sim of an eligible species chooses "Attack Peashooter" on a Peashooter[TS3:SN](Limited Edition) and loses. The Sim faints for 15 minutes or so, and gets cured of their temporary zombification that they get when initiating the attack.
- A Sim who has consumed a Flask of Potent Sleep potion[TS3:SN] can faint while standing if they don't get to a bed or a nap-place (or do any other energy-improving actions) within around half an in-game hour.
- A Sim who has been bit by a zombie[TS3:SN] and is in the process of becoming one, will do a fainting motion and then nearly immediately sink into the ground after having landed on the ground, and then emerge again almost immediately after as a zombie.
- Choosing "Adjust the Blue Magnatonic Pulse Array" as the most commonly chosen action on a group science project[TS3:UL] will cause every Sim on the lot to faint. Upon waking up again, their Energy motive is filled up to 100%, and the Sims get the
"Power Nap" moodlet. - A Mermaid[TS3:IP] who has their Hydration motive hit 0 will faint, indicated by the
"Dehydrated" moodlet. This kind of faint will very easily become fatal, as the Sim gets Death by Dehydration after 3 hours if no other Sims are nearby to pour water on them.
The Sims 4
Standard faint
Lasts about 20 minutes and resets the
"Exhausted" moodlet's timer to 2 hours. The Sim will be unresponsive during that time. When waking up again, the Energy motive will have marginally improved.
- Energy motive failure, which occurs if the Sim has had the
"Exhausted" moodlet for a while. - Being affected by the "Knockout" range effect of a satellite dish.[TS4:GTW]
Other faint types
- When a spellcaster[TS4:ROM] fails to craft a potion at a cauldron, the cauldron will emit black smoke, causing the Sim to faint for about an hour. When they wake up, they may develop a new curse.
- Fans[TS4:GF] may faint if they see a celebrity in public. However, this type of fainting only lasts about 5 minutes and they wake up almost instantly.
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The Sims Medieval

- Energy motive failure.
- Losing a swordfight during a battle.
- The description of the "Sloshed!" moodlet after drinking 5 drinks in quick succession claims that passing out is a possibility, though it's contradicted by how a 6th drink instead makes the Sim nauseous.
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The Sims Bustin' Out (handheld)
Energy failure will make the Sim faint on the ground. The Sim will keep sleeping on the ground unless interrupted, eventually filling their Energy motive to 100.
Sims cannot die in The Sims Bustin' Out (handheld), so situations that in most other games would've resulted in death, instead result in a purple genie showing up and teleporting them to either Hayseed Farm or SimValley General Hospital, depending on how far in the Story Mode the Sim has got, where the Sim will wake up very soon at.
- Hunger motive failure.
- Gas poisoning by standing close to fire for too long.
- Getting electrocuted from an unsuccessful repair attempt.
- Drowning.
- Running into the Veloci-Rooster.
- Getting knocked out by Mad Willie Hurtzya (a boxer) in the boxing ring, or by Dusty Hogg after angering him.
- Getting possessed by the ghost of Ephram Earl.
- Being eaten by a venus flytrap.




