Chemistry tables are objects that are featured in The Sims: Livin' Large, The Sims 3: Generations and The Sims 4, which allow Sims to craft drinkable potions with various effects.
The Sims: Livin' Large
| The "Concoctanation Station" | |
|---|---|
| |
| Explore the infallibility and mathematical order of the universe with the "Concoctanation Station" Home Chemistry Lab. The comprehensive glassware set enables completion of almost any organic chemistry procedure. An excellent learning tool or conversation piece, the kit includes potion jar, Bunsen burner, test tubes, deluxe chemical rack, burn kit, eyewash and 35-page disclaimer of liability. | |
| Game | The Sims: Livin' Large |
| Buyability | Buy mode |
| Price in game | §980 |
| Object type(s) | Skill |
| Craft | |
| Size | 2x1 |
The "Concoctanation Station" was introduced in The Sims: Livin' Large, and allows Sims to brew potions. Using this item increases a Sim's logic skill. However, if the Sim using it has a low logic skill, potions being made may blow up or go drastically wrong, creating a horrible smell that will waft around the neighborhood, causing the police to appear and fine the Sim §500. Having 10 logic skill points greatly reduces, but does not eliminate, the possibility of explosions or release of stench. If a Sim brews or drinks a potion outside during school hours, the police will fine the player for the smell, regardless of the Sim's logic skill.
After a potion is made, another cannot be made until a Sim drinks it. Guests may drink potions, but NPCs will not. There is no option to dispose of the potion once brewed. If the player does not wish for any Sim to drink it, they must sell the Concoctanation Station and buy a new one.
If a guest drinks any potion in the chemistry set, they will immediately leave.
List of potions
The potions and their usages are as follows.
Potions
- Blue: Sims are more likely to make this potion than any other. It maxes out three random motives, regardless of how high they were to begin with. Even if the potion is made indoors, the police may fine the Sim.
- Yellow: This reverses a Sim's personality. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, the changed personality can be reverted if the Sim makes another yellow potion and drinks it. If a personality scale is at 10, it goes to 0, and if it is at 0, it goes to 10. So, for example, a nice Sim becomes a grouchy Sim, or vice versa. As soon as a Sim drinks this potion, they will automatically use a random interaction on another Sim, and this will affect their relationship. For example, if a nice Sim drinks the potion, they become a mean Sim, and will go to any person in the household and use a random mean interaction on them, likely decreasing the relationship points between the two Sims. This potion can be used to max out the personality of a zombie Sim.
- White: This can cure sickness, although it rarely appears. It will not appear unless the Sim using the chemistry set is sick, and most times, the Sim may not be cured.
- Purple: This turns a Sim into a monster for a set amount of time (3 to 4 hours). When this happens, the player will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television. They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and paint the same picture as a child, but more quickly. Monster Sims can also scare off burglars. If any kid Sims are sleeping, they will autonomously wake up frantically when any monster enters the room they're in.
- Red: This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in love with them and appear next to them. Whether the Sim is nice or not determines what happens next. If the Sim is already in a relationship, their spouse will become jealous upon witnessing the event. For some reason, if a male Sim appears, it will commonly be Mortimer Goth.
- Orange: This renders the Sim invisible for a space of time (for 12 – 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back, and the relationship will not be affected. They can also use the bathroom if another Sim is using it without being told to leave.
- Dark Green: This makes an evil clone of the Sim, which will wander around and eventually disappear. During this time, the clone will use mean interactions on any people there, even their original self. As a result, the Sim's relationships with other people will deteriorate greatly because they will mistake the clone for the actual Sim.
- Light Green: This potion drops all of the Sim's motives so that they are almost empty. If a Sim drinks this potion, they will starve after 163 in-game minutes if not fed.
The Sims 3: Generations
| Catalyst Chemistry Lab Station | |
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| Chemisty is the scientific art of mixing one substance with another to transform those substances into something miraculous! With the Catalyst Chemistry Lab Station, aspiring chemists of all ages can stir solutions and manufacture matter of all types. Craft potions that will induce happiness, increase stinkiness, and even turn total klutz into a mechanical genius...for a few hours at least. Be sure to wear protective eyewear and keep the fire extinguisher handy! | |
| Game | The Sims 3: Generations |
| Buyability | Buy mode |
| Price in game | §1,000 |
| Object type(s) | Skill |
| Size | 2x2 |
Chemistry tables have been reintroduced in The Sims 3: Generations and can be used to craft potions. Children and older can use the table, and using it increases the logic skill.
Sims with any logic skill level can use the chemistry table, but they will not be able to discover a new potion until they are at least level 1 of the logic skill. Initially discovered potions are free, however they require a certain amount of money if recrafted.
There is a chance for the chemistry table to explode when using it. If it explodes, Sims can get caught on fire, and as a result they can get killed.
List of potions
| Icon | Potion | Effect | Cost | Cost with discount | Logic skill |
|---|---|---|---|---|---|
| Mood Enhancer | Gives "Brightened Day" moodlet for 4 hours. | §5 | §3 | 1 | |
| Stink Juice | Drops the Sim's Hygiene to 0 and gives the Sim the "Smelly" moodlet. | §10 | §7 | 2 | |
| Liquid Horror | Gives the Sim the Horrified moodlet for 8 hours. | §20 | §15 | 3 | |
| Radical Reparum | Gives a Sim high handiness skill for 1 hour. Sims will be successful when repairing or upgrading an object and increases the speed of upgrading an object. Gives a Sim the Instant Handiness moodlet. | §50 | §37 | 4 | |
| Bladder Flow | Reduces a Sim's bladder need to 0. | §75 | §56 | 5 | |
| Sleeping Elixir | Gives the Sim the "Turbo Sleep" moodlet which makes the Sim's energy need increase faster while sleeping, as well as preventing the Sim from being awakened by any noise. | §90 | §67 | 6 | |
| Ghost Potion | Temporarily turns a Sim into a ghost of old age for 3 hours, and gives them the Temporarily Undead moodlet. | §125 | §93 | 7 | |
| Ninja Vanish | Teleports the Sim back to their home instantly. | §250 | §337[confirmation needed] | 9 | |
| Imaginary Friend Metamorphium | Transforms an Imaginary Friend into a real Sim. | §4,500 | §3,375 | 8 | |
| Young Again | Resets a Sim older than Young Adult age back to day 1 of the Young Adult life stage. | §5,000 or 70,000 Lifetime Happiness | §3,750 | 10 | |
| Age Freeze | Stop the Sim from aging, completely. | 65,000 Lifetime Happiness | N/A | Cannot be crafted |
The Sims 4
Chemistry tables (also known as "science tables") can only be used by children in The Sims 4, but the potions they craft can be given to older Sims. Using a chemistry table raises the child's mental skill. The logic skill will be raised if the child's mental skill is already maxed out.
There are only three possible potions that can be made, all of which are in the base game. If no potions have been discovered yet, "Experiment" will be the only interaction available at the table.
List of tables
Junior Wizard Starter Set
| Junior Wizard Starter Set | |
|---|---|
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| Boiling points! Catalysts! Exothermal reactions! A child with an authentic science experiment set has a 624% increased chance of getting into the best colleges. | |
| Game | The Sims 4 |
| Buyability | Build mode |
| Price in game | §210 |
| Object type(s) | Skill |
| Craft | |
| Fun | |
| Size | 2x1 |
Fun: 6
Children only
+ Mental skill
+ Logic skill
Beakers and Baubles Science Set
| Beakers and Baubles Science Set | |
|---|---|
| |
| Help your little ones explore the world of science with this fun activity table! Includes a microscope and chemistry set to help them experiment. They'll be creating their very own squishy gelatinous slabs of goo and exploding powders in no time, which will most likely end up in your shoes, your coffee, and other fun places that will make you question your parenting skills. But, just remember: those are all fun stories you can tell in the future when you're watching your kid get the Nobel Prize. Science! | |
| Game | The Sims 4: Snowy Escape |
| Buyability | Build mode |
| Price in game | §275 |
| Object type(s) | Skill |
| Craft | |
| Fun | |
| Size | 2x1 |
Fun: 6
Children only
+ Mental skill
+ Logic skill
List of potions
The following potions can be crafted at a chemistry table:
| Image | Name | Mental skill level | Effects |
|---|---|---|---|
|
Health Potion | 4 | Maxes out a Sim's hunger need. |
|
Emotion Potion | 7 | Gives a random emotion moodlet (see table below). |
|
Stink Drink | 10 | Makes a Sim fart and feel uncomfortable. |
Moodlets
Sims who drink an emotion potion will receive one of the following moodlets:









