Good karma powers.
Bad karma powers.
Karma powers are a feature present in The Sims 3 for PS3 and Xbox 360, Wii, Nintendo DS, and Nintendo 3DS, as well as The Sims 3: Pets for PS3 and Xbox 360, and Nintendo 3DS. They are a series of special powers that can be activated to cause specific effects on Sims, pets, or their surroundings. Most powers take effect instantly, but some powers last for a set duration.
The exact mechanics of how karma works differs between each game, but in all games karma powers are categorized as either "Good Karma" (those which have positive or beneficial effects) and "Bad Karma" (those which cause negative effects).
Overview
The Sims 3 (PS3/Xbox 360)
A Sim activating a karma power.
In The Sims 3 for PS3 and Xbox 360, some karma powers are available from the start, however others must be unlocked by completing specific challenges, at which point they become available for purchase in the Challenge Shop. Once purchased, the karma power will always be available for use.
One karma point is accrued for every wish a Sim fulfils. At midnight, the "Hour of Reckoning" occurs, in which between 9—15 karma points are awarded, and there is a small chance of a random karma power being cast on the household. The alignment of the power that is chosen is determined by the alignment of the powers the player has most recently used; if many good karma powers have been activated, then a bad karma power is likely to be selected, and vice-versa.
Each use of a karma power increases the chance of a subsequently-used power to backfire by 5%. When a backfire occurs, a bad karma power will be activated on the household, and the backfire chance is reset to 0.
Challenge Shop
The Challenge Shop offers a variety of rewards that can be purchased with Challenge Points, earned from completing Challenges. Some of these rewards relate to karma powers, and are listed below:
The Sims 3: Pets (PS3/Xbox 360)
A cat using the Feral Possession karma power.
In The Sims 3: Pets for PS3 and Xbox 360, a similar karma system returns, including many of the same karma powers (though some have been renamed). Many new powers have been added, with some now affecting pets as well as human Sims. In this game, karma points are only accrued by completing wishes and solving mysteries. The "Hour of Reckoning" mechanic from the previous game is no longer present.
There is a karma meter that spans from -100 to +100; if the player spends more points than they hold, the meter will go into a negative balance, risking a backlash. When a backlash occurs, the karma spinner will determine the player's fate. If the spin lands on red, a bad karma power will be triggered to balance out the karma meter. The severity of the power that is triggered is determined by the negative balance of the meter; i.e. the lower the meter dips into the red, the worse the triggered power will be.
Challenge Rewards
The interface to unlock a karma power on The Sims 3: Pets for Xbox 360
All of the available karma powers are initially locked, and must be unlocked through purchasing Challenge Rewards using points accrued from completing Challenges. Unique to this game, the effect of specific karma powers can be enhanced by purchasing upgrades for them from the Challenge Reward shop.
The Challenge Rewards list is divided into 11 tiers. Each tier after the first is locked, requiring 3 rewards in a single tier to be purchased for the subsequent tier to unlock. The rewards offered are a mixture of karma powers, "karmic adjustments" that effect how karma is earned and how much can be stored, and "power upgrades" for specific karma powers to make them more effective. After purchasing an upgrade, the karma power icon in the karma power menu will alternate between blue and yellow.
The tiers and the respective rewards for each are listed below:
| Tier | Icon | Name | Category | Description |
|---|---|---|---|---|
| Tier 1 | A Little Sunshine | Good Karma Power | Fill all of a Sim's needs bars a small amount. They can keep doing what they're doing a little longer! | |
| Instant Beauty | Good Karma Power | Give one of your Sims or pets a makeover in Create a Sim or Create a Pet! | ||
| Bless The Mess | Good Karma Power | Instantly repair and clean anything broken, dirty or messy! | ||
| Cosmic Curse | Bad Karma Power | Lower any Sim's needs to rock bottom instantly! | ||
| Tier 2 | Good Times | Good Karma Power | Good Times are sure to be had when you remove everyone's bad moodlets! It's a great way to guarantee your party is a great success, or to help overworked Sims recover for some weekend fun! | |
| Lucky Break | Good Karma Power | Sims blessed with this power will experience a Lucky Break at every chance they get. Send them to work or school and they are bound to have things go their way. Opportunities will also fall into their lap, and pay out exorbitant rewards! | ||
| Small Wish Bonus | Karmic Adjustment | Earn a little more karma from each wish you complete! | ||
| Feral Possession | Bad Karma Power | Cats and Dogs will become temporarily possessed with feral instincts! Possessed pets from all over the neighborhood will be drawn to the area, wreaking havoc on any couch, carpet, or Sim unfortunate enough to be in their way! | ||
| Tier 3 | Divine Intervention | Good Karma Power | Divine intervention can bring a ghost of a family member back to life! | |
| Stroke of Genius | Good Karma Power | Give Sims a Stroke of Genius to greatly increase their learning speed. Not only will Sims learn skills faster, dogs and cats will learn from praise and scolding exceptionally fast! | ||
| Bless The Mess | Power Upgrade | Upgrade Bless the Mess power to upgrade a random object with Auto-cleaning or Unbreakable! | ||
| Max Karma + 10 | Karmic Adjustment | Increase your maximum karma by 10. | ||
| Tier 4 | Super Satisfy | Good Karma Power | Satisfy any Sim by maximizing all of his or her needs at once! | |
| Lucky Find | Good Karma Power | Sims who look will often find, but Sims blessed with this power will find even better! Try looking for your favourite collectibles, catching fish, digging, or exploring places such as the mausoleum and the lighthouse! | ||
| A Little Sunshine | Power Upgrade | Upgrade a Little Sunshine so that the power also maximizes one random need! | ||
| Epic Fail | Bad Karma Power | Make any Sim an epic failure in love, career, and even in simple household tasks for a few hours! | ||
| Tier 5 | Transmogrify | Good Karma Power | Transmogrify a Sim into a dog, or a dog into a cat, or a cat into a Sim! The possibilities are endlessly entertaining! | |
| Giant Jackpot | Good Karma Power | Give your Sims a Giant Jackpot of Simoleon! | ||
| Max Karma + 15 | Karmic Adjustment | Increase your maximum karma by 15. | ||
| Meteor Strike | Bad Karma Power | Sometimes it rains rocks... big ones... from space. You don't want to be under one. | ||
| Tier 6 | Get Lucky | Good Karma Power | Transmogrify a Sim into a dog, or a dog into a cat, or a cat into a Sim! The possibilities are endlessly entertaining! | |
| Ghostify | Good Karma Power | Give your Sims a Giant Jackpot of Simoleons! | ||
| Backlash Re-Spin | Karmic Adjustment | Tempting fate is fun! A Re-flip makes it less dangerous. Any time the backslash spinner ends on red, it'll automatically do a re-spin, reducing your chances of backlash power to just 25%. | ||
| Fire Storm | Bad Karma Power | Rain fire and brimstone down on the world with a flaming meteorite shower! | ||
| Tier 7 | Stroke of Genius | Power Upgrade | Upgrade the Stroke of Genius power to make Sims and pets learn even faster! | |
| Good Times | Power Upgrade | Upgrade the Good Times power so that all Sims affected by it receive a bonus moodlet that keeps their spirits high for hours afterwards. This moodlet's effect can be further upgraded by the "More Effective" Karmic Adjustment! | ||
| Negative Balancing | Karmic Adjustment | Any time the karmic balance is negative, it will slowly regenerate towards zero. | ||
| More Effective | Karmic Adjustment | Karma powers are more effective! | ||
| Tier 8 | Divine Intervention | Power Upgrade | Upgrade the Divine Intervention power to leave resurrected Sims with a Divine Protection moodlet that protects them from dying again until it wears off! | |
| Giant Jackpot | Power Upgrade | Upgrade the Giant Jackpot power by doubling the jackpot amount! | ||
| Max Karma + 25 | Karmic Adjustment | Increase your maximum karma by 25. | ||
| Cry Havoc | Bad Karma Power | Sims in the area will start an all-out brawl! It's a riot! | ||
| Tier 9 | Ghostify | Power Upgrade | Upgrade the Ghostify powers so that Sims can become any type of ghost they want! | |
| Super Satisfy | Power Upgrade | Upgrade the Super Satisfy power to also give a "Got Satisfaction" moodlet to satisfied Sims. The moodlet will keep his or her needs maxed until it wears off! | ||
| Tangible Aura | Karmic Adjustment | Your Sims will be able to sense the ambient karma, increasing their mood when karmic balance is positive. The more positive it is, the better their mood will become! | ||
| The Sickness | Bad Karma Power | Sims in the area will come down with The Sickness, an illness spread via billowing green clouds! Symptoms may include soreness, nausea, chronic flatulence and projectile vomit. | ||
| Tier 10 | Lucky Find | Power Upgrade | Upgrade the Lucky Find power so that digging is even more likely to yield amazing finds for both Sims and dogs! | |
| Longer Lasting | Karmic Adjustment | The duration of karma power effects are doubled! | ||
| Large Wish Bonus | Karmic Adjustment | Earn a lot more karma for each Wish you complete! | ||
| Solar Flare | Bad Karma Power | Unleash a rogue solar flare on your Sims and watch as mayhem ensues! | ||
| Tier 11 | Get Lucky | Power Upgrade | Upgrade the Get Lucky power so your Sims will be able to Get Lucky more often! The power will only cost half as much karma! | |
| Positive Reinforcement | Karmic Adjustment | Any time the karmic balance is positive, it will slowly fill on its own Free Karma! | ||
| No Backlash | Karmic Adjustment | Eliminate your fears of karmic backlash! The karmic balance will forever be positive, increasing your karma pool by 100. | ||
| Ghost Invasion | Bad Karma Power | They're in your house! Scaring your Sims! They're angry ghosts and it don't look good! |
The Sims 3 (Wii)
The Sims 3 for Wii features karma powers, but does not feature the karma system seen in the PS3 and Xbox 360 games. There are no karma points, and powers are simply redeemed using lifetime happiness points to use on demand. After a Sim uses any karma power, they will receive a +50 "Wonderful" moodlet which lasts for 12 hours.
The Sims 3 (Nintendo DS)
The Sims 3 for Nintendo DS, karma powers must be unlocked by going to specific locations after obtaining a certain amount of lifetime happiness. 50,000 points is required to unlock all karma powers. There is no cost to cast a karma power, but some powers can only be used once per day, or even one-time only.
The Sims 3: Pets (Nintendo 3DS)
In The Sims 3: Pets for Nintendo 3DS, karma powers may be cast in exchange for Nintendo 3DS Play Coins (a system currency that is shared between games).
Powers
| Icon | Karma Power | Alignment | Description | Cost |
|---|---|---|---|---|
| Instant Beauty | Good | Give any Sim in your household an instant makeover by taking him or her back to Create a Sim! | 10 Karma Points | |
| Good Times | Good | Remove bad moodlets from everyone at the same time to put all your Sims in a better mood![note 1] | 30 Karma Points | |
| Bless the Mess | Good | Instantly repair and clean anything broken, dirty or messy! | 35 Karma Points | |
| Super Satisfy | Good | Satisfy any Sim by maximizing all of his or her needs at once! | 40 Karma Points | |
| Stroke of Genius | Good | Make any Sim learn skills at a super-accelerated rate for a few hours! | 40 Karma Points | |
| Get Lucky | Good | Make any Sim super lucky in love, at work, at finding rare items and even catching fish! | 50 Karma Points | |
| Giant Jackpot | Good | Let any Sim hit the jackpot with free money from the heavens! Drop anywhere between §1000 and §15,000 instantly! | 60 Karma Points | |
| Divine Intervention | Good | Bring any dead family member back to life! Use on their ghost. | 75 Karma Points | |
| Cosmic Curse | Bad | Lower any Sim's needs to rock bottom instantly! | 5 Karma Points | |
| Fire Storm | Bad | Rain fire and brimstone down on the world with a flaming meteorite shower! | 15 Karma Points | |
| Quake Maker | Bad | Shake the world and watch things break and burn! | 20 Karma Points | |
| Poltergeists | Bad | Haunt any house with these angry ghosts to scare the living daylights out of your Sims! | 20 Karma Points | |
| Epic Fail | Bad | Make any Sim an epic failure in love, career, and even in simple household tasks for a few hours! | 25 Karma Points |
| Icon | Karma Power | Alignment | Description | Cost |
|---|---|---|---|---|
|
A Little Sunshine | Good | Fill all of a Sim's needs bars a small amount. They can keep doing what they're doing a little longer! | 10 Karma Points |
|
Instant Beauty | Good | Give one of your Sims or pets a makeover in Create a Sim or Create a Pet! | 20 Karma Points |
|
Good Times | Good | Good Times are sure to be had when you remove everyone's bad moodlets! It's a great way to guarantee your party is a great success, or to help overworked Sims recover for some weekend fun![note 1] | 30 Karma Points |
|
Lucky Break | Good | Sims blessed with this power will experience a Lucky Break at every chance they get. Send them to work or school and they are bound to have things go their way. Opportunities will also fall into their lap, and pay out exorbitant rewards! | 30 Karma Points |
|
Lucky Find | Good | Sims who look will often find, but Sims blessed with this power will find even better! Try looking for your favourite collectibles, catching fish, digging, or exploring places such as the mausoleum and the lighthouse! | 30 Karma Points |
|
Bless The Mess | Good | Instantly repair and clean anything broken, dirty or messy! | 35 Karma Points |
|
Super Satisfy | Good | Satisfy any Sim by maximizing all of his or her needs at once! | 40 Karma Points |
|
Stroke of Genius | Good | Give Sims a Stroke of Genius to greatly increase their learning speed. Not only will Sims learn skills faster, dogs and cats will learn from praise and scolding exceptionally fast! | 40 Karma Points |
|
Get Lucky | Good | Make any Sim Get Lucky in love! Any social situation a lucky Sim finds him or herself in will lend itself to instant attraction of friendship. | 50 Karma Points |
|
Giant Jackpot | Good | Give your Sims a Giant Jackpot of Simoleons! | 60 Karma Points |
|
Ghostify | Good | Wouldn't it be cool to be a ghost? Sims can be Ghostified to receive all of the benefits of those lucky incorporeal beings! | 100 Karma Points |
|
Transmogrify | Good | Transmogrify a Sim into a dog, or a dog into a cat, or a cat into a Sim! The possibilities are endlessly entertaining! | 150 Karma Points |
|
Divine Intervention | Good | Divine intervention can bring a ghost of a family member back to life! | 150 Karma Points |
|
Cosmic Curse | Bad | Lower any Sim's needs to rock bottom instantly! | 7 Karma Points |
|
Epic Fail | Bad | Make any Sim an epic failure in love, career, and even in simple household tasks for a few hours! | 15 Karma Points |
|
Cry Havoc | Bad | Sims in the area will start an all-out brawl! It's a riot! | 15 Karma Points |
|
The Sickness | Bad | Sims in the area will come down with The Sickness, an illness spread via billowing green clouds! Symptoms may include soreness, nausea, chronic flatulence and projectile vomit. | 15 Karma Points |
|
Feral Possession | Bad | Cats and Dogs will become temporarily possessed with feral instincts! Possessed pets from all over the neighborhood will be drawn to the area, wreaking havoc on any couch, carpet, or Sim unfortunate enough to be in their way! | 18 Karma Points |
|
Ghost Invasion | Bad | They're in your house! Scaring your Sims! They're angry ghosts and it don't look good! | 22 Karma Points |
|
Solar Flare | Bad | Unleash a rogue solar flare on your Sims and watch as mayhem ensues! | 45 Karma Points |
|
Fire Storm | Bad | Rain fire and brimstone down on the world with a flaming meteorite shower! | 56 Karma Points |
|
Meteor Strike | Bad | Sometimes it rains rocks... big ones... from space. You don't want to be under one. | 67 Karma Points |
Get Lucky as an available karma power, it was cut from the game before release and cannot be used.
| Icon | Name | Alignment | Description | Usage |
|---|---|---|---|---|
| Winter Wonderland | Good | Winter really is the best time of the year, and now it can be the best time of year all year! Head back to the ruins to turn Winter Wonderland on or off. |
Endless | |
| Cosmic Curse | Bad | Is your Sim really sick of a conniving townie, but worried about upsetting a friend if they act on it? Instant hate does the trick. Socialize with any Sim and select Cosmic Curse to activate this power. |
Daily | |
| The Muse | Good | The inspiration from this power increases your creative skills, aiding the ability of your Sim to create better quality food and paintings. | One off | |
| Giant Jackpot | Good | A chance for money for your Sim... or not! Greed can be fun, but it can also bite your Sim. Beware! Head up to the view below the lighthouse and use the bench to activate Giant Jackpot. |
Daily | |
| The Riddler | Good | The inspiration from this power increases your Sim's mechanical and cognitive skill aiding the ability of your Sim to win more chess matches and upgrade items faster. | One off | |
| Epic Fail | Bad | Curse any Sim with clumsy fingers and watch chaos ensue! It might be best to cast it in their house not yours. Socialize with any Sim and select Epic Fail to activate this power. Make sure they aren't in your house! |
Daily | |
| Casanova | Good | Sometimes love seems impossible, but when your Sim is a Casanova sometimes the impossible becomes possible. Socialize with any Sim and select Casanova to activate this power. |
Daily | |
| Super Satisfy | Good | Life is so wonderful! Your Sims feel super satisfied and is ready to face the future with new found hope. Look for the Wrought Iron Trellis near the Lighthouse to activate Super Satisfy. |
Daily | |
| Bless the Mess | Good | Blessings only occur when there is no one around, when those little wonders are set free messes just seem to magically be cleaned and fixed. Head back to the Landgraab household and have a chat with their yard gnome to turn on and off this Blessing. |
Endless | |
| Wormhole | Good | The power to open up space time to travel somewhere quickly is amazing, though overuse can cause unexpected things to happen. Select any area to travel to in the Neighborhood or Map View and Activate Wormhole to warp around town. |
Endless |
| Icon | Name | Alignment | Description | Effect | Cost |
|---|---|---|---|---|---|
| Mr. Fix It | Good | Instantly repair a broken object. Just the thing for Sims who prefer to leave the handiwork to others! | 1 Play Coin | ||
| Inspire | Good | Activate this power to gain a point in one of your skills - though you never know what skill inspire will strike! | Adds one level to either athletic, charisma, cooking, handiness, logic, or guitar. | 2 Play Coins | |
| Energize | Good | Is your Sim feeling down in the dumps? Use Energize to maximize their needs and improve their mood! | Works similarly to Super Satisfy. | 2 Play Coins | |
| Calming Winds | Good | Breathe in. Breathe out. Feel these mood boosting winds. And watch them put the fires out. | 3 Play Coins | ||
| Holy Simoleons | Good | There is a legend that a rich pilot likes to drop bags of money from his plane. Activate this power to send him on a flight! | 5 Play Coins | ||
| Nauseate | Bad | Use to immediately and repeatedly discharge the contents of a Sim's stomach. | Causes a large garlic-scent cloud around the target Sim. Empties the Hygiene motive and makes them vomit soon after, causing a vomit pile object on the floor. Only after vomiting once do they get the |
1 Play Coin | |
| Shock | Bad | This power creates an immediate and socially awkward release of the bladder. | Causes Bladder motive failure, empties the Hygiene motive, spawns a puddle on the floor, and gives the Sim the |
1 Play Coin | |
| Singe | Bad | Give an Sim that just-electrified feeling. Be careful - too much electricity leads to bad things for Sims! | Makes the Sim singed from an on-the-spot electric shock. Using it on a Sim who is already Singed will not cause any additional effects. | 1 Play Coin | |
| Foul Winds | Bad | Foul Winds are blowing in. They bring trash and stench, so beware the awful smell! | Includes the effects of "Nauseate", but can affect multiple Sims, and spawns circa 10 trash piles. | 3 Play Coins | |
| Shake it Up | Bad | This power really shakes things up! Caution: can cause busted pipes, broken appliances, and fire. | Spawns several fires on the lot. Most appliances that can break, will break. | 4 Play Coins |











































